t an online game, but in fact it was a virtual world what I’m talking about is places like Runescape , Guild Wars , Ragnarok Online that cate
rs to the gaming side of people, but they are a place to socialize and come together with friends both the ones made online and in the real world. There is also a side to virtual worlds that is most times overlooked that’s the businesses and marketing aspect of using virtual worlds like Second Life Active World. These are more social and cater to more of the creative side of people. Some have already started using these two for
online business purposes like meeting clients that reside in another country. The internet has a
multitude of resources that we can use like Face-Book and Twitter;
virtual worlds are just one more thing that can be used for personal are internet marketing, are what the heck you could use it for both.
Harry V. Adkins

I have not yet tried the virtual worlds, but I am planning to do so after this semester is over. I am curious as to the interactions and what makes them so compelling for people. Although I must admit that the thought of spending even more time in front of a computer screen does not appeal to me at all! But living a different virtual life is appealing at times. Good post, Harry. - Donna Holmes #cgs2069
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